The Game of Life,
published by J. H. Conway in 1970, has evolved to a tremendous field of
research between then and now. Just start a Google search at this
subject, it
is amazing (and largely free of any practical use).
The rules are simple, you can also play it with a pencil and a rubber
on squared paper :
A certain number of cells live on a pattern. At each move, all those
which have too few (0 or 1) or too
many (more than 3) neighbours will die. On empty squares with exactly 3
neighbours, new cells are born.
Two things can be noticed:
First, the game is deterministic; hence, for a given initial position,
the evolution
will always be the same.
Second, if you start from a random initial distribution, "life" will
come to an
end sooner or later, only static or oscillating groupments will be left
on the gameboard.
This applet offers the possibility to vary the rules a little : Some
conditions can be applied with a probability between 0 and 100 percent.
One interesting modification is for instance to add the rule that a new
cell is born on an empty square with two neighbours at a
probability of 1 %. Such a slight modification provokes a large change
of the game : It is no longer deterministic; static or oscillating
figurations are no longer stable. It is also remarkable that the whole
board remains in a "living" state longer than with the original rules.
Furthermore, this applet allows to introduce "immortal" (red) cells.
These are always counted, like normal cells, but neither move nor
disappear. Just see what you can do with it. |